Takeovers
16 entries in this hub.
TakeoversPrecision ShooterWider green window on mid-range and threes, including late contests.TakeoversAnkle AssassinMore ankle-breakers on step backs and direction changes.TakeoversLane SplitterMore drive momentum so contact finishes are harder to block.TakeoversPerimeter GuardianLateral quickness and stronger contests on shooters.TakeoversWall of SteelStrength and collision so smaller players can bump drivers and hold post position.TakeoversGravity DenierMore elevation and dunk success on straight drives.TakeoversHook SculptorBetter post hooks over interior defenders.TakeoversEraserBlock tool named as the secondary takeover on stretch centers.TakeoversRim ProtectorPaint denial paired with Backdown Punisher on post scorers.TakeoversBackdown PunisherPhysical backdown scoring in the post.TakeoversFootwork MaestroPost spin and fade accuracy. Often equipped in both slots.TakeoversFinisherRim scoring boost used on the Ja-style slasher.TakeoversAssassinOff-dribble creation named on the 6'2" true shooter.TakeoversOff BallOff-ball movement named as the secondary on that shooter.TakeoversEchoSecondary support takeover cited with Wall of Steel on physical 1v1 guards.TakeoversLockShorthand used for perimeter lock takeovers such as Perimeter Guardian.
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